PROJECT

Pablo — Multiplayer Online Card Game

Real-time multiplayer card game built with an authoritative server architecture.

/01 About This Project

Implemented a deterministic game engine to guarantee rule consistency using TypeScript, React, Node.js, and Socket.IO. Handles lobbies, turns, special card effects, and round progression.

/02 Skills Acquired

Authoritative server architectureDeterministic engineWebSocket networkingReal-time state sync

Tech Stack

TypeScript
React
Node.js
Socket.IO
Express
Vite
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